Server Natives
a_actor.inc CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation); DestroyActor(actorid);
IsActorStreamedIn(actorid, forplayerid);
SetActorVirtualWorld(actorid, vworld); GetActorVirtualWorld(actorid);
ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time); ClearActorAnimations(actorid);
SetActorPos(actorid, Float:X, Float:Y, Float:Z); GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z); SetActorFacingAngle(actorid, Float:ang); GetActorFacingAngle(actorid, &Float:ang);
SetActorHealth(actorid, Float:health); GetActorHealth(actorid, &Float:health); SetActorInvulnerable(actorid, invulnerable = true); IsActorInvulnerable(actorid);
IsValidActor(actorid);