Server Natives
a_actor.inc
CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation);
DestroyActor(actorid);
IsActorStreamedIn(actorid, forplayerid);
SetActorVirtualWorld(actorid, vworld);
GetActorVirtualWorld(actorid);
ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time);
ClearActorAnimations(actorid);
SetActorPos(actorid, Float:X, Float:Y, Float:Z);
GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z);
SetActorFacingAngle(actorid, Float:ang);
GetActorFacingAngle(actorid, &Float:ang);
SetActorHealth(actorid, Float:health);
GetActorHealth(actorid, &Float:health);
SetActorInvulnerable(actorid, invulnerable = true);
IsActorInvulnerable(actorid);
IsValidActor(actorid);